Monday, April 27, 2009

Shoumei DevLog



I've been working a little more on this, but have mainly just been exploring how to do some basic stuff with OGRE and exploring the formerly-unexplored world of terrain.

You can see a much more lively devlog here.

Sunday, April 12, 2009

Operation: Shoumei



As you can see, I need to get around to coding and quit with the modelling, or alternatively, make more distinctive planes.

Monday, April 6, 2009

possible future project



Operation: Shoumei

Hard Aether



Finished!

Here's the thread, you can download it there.

Friday, March 27, 2009

progress 2: electric boogaloo

Looks like I might be able to get Hard Aether done on time after all...



Saturday, March 21, 2009

progress

Hard Aether probably won't be done in time for the compo. On the plus side, I am getting a more and more developed space sim engine for use with other games.

I played Graviar recently and feel like it might be cool to remake. I made these mockups:




I'll probably try my hand at making a very minimal, small-scale version of this idea.

Saturday, March 14, 2009

Current Projects

I am currently working on Hard Aether for the TIGSource Cockpit Compo


I am playing OMF: 2097


And I have half a mind to create a deconstructionist fighting game (just hitboxes and lifebars, no other graphics), or make a simple 4X game with an emphasis on macro- instead of micro-management based off of this mockup: