Friday, March 27, 2009

progress 2: electric boogaloo

Looks like I might be able to get Hard Aether done on time after all...



Saturday, March 21, 2009

progress

Hard Aether probably won't be done in time for the compo. On the plus side, I am getting a more and more developed space sim engine for use with other games.

I played Graviar recently and feel like it might be cool to remake. I made these mockups:




I'll probably try my hand at making a very minimal, small-scale version of this idea.

Saturday, March 14, 2009

Current Projects

I am currently working on Hard Aether for the TIGSource Cockpit Compo


I am playing OMF: 2097


And I have half a mind to create a deconstructionist fighting game (just hitboxes and lifebars, no other graphics), or make a simple 4X game with an emphasis on macro- instead of micro-management based off of this mockup: