Yay, stuff in Unity is beginning to make sense. The Object/Component system really makes sense and encourages you to try to modularize everything yourself. If you modify anything in an external editor (code, art, etc.), the changes show up almost immediately. If you add non-private variables to a script you are writing and then use it as a component in an object, they automatically show up as variables you can modify on object instances in the editor. Except for some significant interface hurdles that stem from its Mac-only past, it's turning out to be a great platform.
This is what I made so far : PORJECT FOOLONG
Planning to add mouse control, weapons, etc. to the point where it's as far along as Project Oolong was.