I only managed to create one track for the pyweek game I helped out with, but I liked the way it turned out quite a bit:
http://nil.cjb.net/music/ants_on_my_lawn.ogg
Otherwise, I've been working on a series of SUPER SEKRIT projects. I hope to see results within a week or two, but no promises.
Wednesday, May 27, 2009
Monday, April 27, 2009
Shoumei DevLog
I've been working a little more on this, but have mainly just been exploring how to do some basic stuff with OGRE and exploring the formerly-unexplored world of terrain.
You can see a much more lively devlog here.
Sunday, April 12, 2009
Operation: Shoumei
Monday, April 6, 2009
Friday, March 27, 2009
Saturday, March 21, 2009
progress
Hard Aether probably won't be done in time for the compo. On the plus side, I am getting a more and more developed space sim engine for use with other games.
I played Graviar recently and feel like it might be cool to remake. I made these mockups:


I'll probably try my hand at making a very minimal, small-scale version of this idea.
I played Graviar recently and feel like it might be cool to remake. I made these mockups:
I'll probably try my hand at making a very minimal, small-scale version of this idea.
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