Friday, March 27, 2009
Saturday, March 21, 2009
progress
Hard Aether probably won't be done in time for the compo. On the plus side, I am getting a more and more developed space sim engine for use with other games.
I played Graviar recently and feel like it might be cool to remake. I made these mockups:


I'll probably try my hand at making a very minimal, small-scale version of this idea.
I played Graviar recently and feel like it might be cool to remake. I made these mockups:
I'll probably try my hand at making a very minimal, small-scale version of this idea.
Saturday, March 14, 2009
Current Projects
I am currently working on Hard Aether for the TIGSource Cockpit Compo

I am playing OMF: 2097

And I have half a mind to create a deconstructionist fighting game (just hitboxes and lifebars, no other graphics), or make a simple 4X game with an emphasis on macro- instead of micro-management based off of this mockup:
I am playing OMF: 2097
And I have half a mind to create a deconstructionist fighting game (just hitboxes and lifebars, no other graphics), or make a simple 4X game with an emphasis on macro- instead of micro-management based off of this mockup:
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